moat8
Creative & design

Storyboard engine

A storyboard for a five-minute video used to mean a week of an illustrator's time and one creative direction to show for it. The engine turns a script into a consistent visual sequence in about eight hours, with ten or more directions to choose between and consistent characters from the first shot to the last.

How it works

You giveThe script, and the visual language the result has to hold: past storyboards, style references, and the character and location definitions the project runs on.
The system doesThe drawing. It segments the script into discrete shots, infers the action, mood, and spatial cues behind each one, and renders the sequence with named characters and settings locked so they do not drift between frames.
You stay in controlAt the director's level. Framing, camera angle, composition, and lighting adjust per shot without redrawing, and any single frame regenerates while the frames around it stay exactly as approved.
You getA finished storyboard, exported in a production-ready format with the scene metadata your editing team needs.

Inside the system

06 components
01

Script parsing and scene segmentation

The script is read and broken into discrete shots, with action, mood, and spatial cues inferred from the text.

02

Character and location consistency

Named entities — characters, settings, props — are locked visually across every frame. A face that changes between shot four and shot nine is the failure mode that makes generated boards unusable, and this is the component that prevents it.

03

Directorial controls

Framing, camera angle, composition, and lighting style are set per shot. A director changes the shot.

04

Multi-concept generation

One script brief produces ten or more distinct visual directions at once, so exploring an alternative stops being a decision anyone has to justify on cost.

05

Revision in place

A single frame regenerates on request while the surrounding frames stay locked. No full restarts, which is what made revision rounds expensive in the first place.

06

Production handoff

The final board exports in a production-ready format with scene metadata attached, so the editing team receives structure.

Who it's for

Good fit
Video production studios with a pre-production bottleneck
Advertising agencies pitching concepts before a shoot
Animation studios developing sequences and style frames
In-house content teams producing video at volume
Game and media studios building narrative sequences
Anyone whose client currently reacts to a single creative direction
Not a fit
Finished illustration where the artwork itself ships to the audience
One-off projects with no repeat volume behind them

What you can configure

01
Your visual styleThe engine works from your own references and past boards, so the output reads as your studio's work.
02
Your character and location libraryRecurring characters, settings, and props are defined once and held across every project that uses them.
03
How much the director sets per shotFraming, angle, composition, and lighting can be specified shot by shot, or left to the engine and adjusted after.
04
The export formatBoards leave in the format your production pipeline already ingests, with the scene metadata your editors expect to find.

What we need from you

Past storyboardsYour own finished boards, so the engine learns how your studio frames and paces a sequence.
Style referencesThe visual language a board has to hold: line, palette, and level of finish.
ScriptsA handful of real scripts in the form your team actually writes them, so segmentation is tuned on your writing.
One directorSomeone who can say whether a board is good enough to take into a client meeting, a few hours a week during the build.

Example use cases

Cutting storyboard time from a week to eight hours

A video studio needed an illustrator's full week for each storyboard, and most projects went through several full revisions. An AI engine now turns a script into a consistent board in about eight hours, and the studio delivers three times as many projects.

See the whole film before you commission a single frame.

Book a demo →